However, Schyman embraces both old and modern aspects of orchestral music in order to build the world through audio. Set in 1912, you might expect so me ridiculously old-time period music to condemn you to hours of frustration through their catchy themes. Over 28 tracks, Schyman explores the plot and themes of Bioshock Infinite intimately. Whilst the environment and story of Bioshock Infinite is a different kettle of fish to the original game, the soundtrack accompanies this change excellently through a wide variety of soundscapes. Garry Schyman, composer of the series’ soundtracks, did a fantastic job with the previous two games, winning 7 individual awards for his work on the original soundtrack. An interesting juxtaposition from the previous games’ setting of Rapture – a decaying city built on the ocean’s seabed, populated with insane drug-addled ‘splicers’ amongst other charismatic people you wouldn’t like to invite to an office party. Bioshock Infinite carries on the tradition of inventive set pieces by being ‘up there’ instead of ‘down there’, taking place in the suspiciously self-righteous city of Columbia that happens to be located several thousand feet above sea level. Can you imagine? Well, if you’ve taken part in the wonder that is the Bioshock series since the release of the first game back in 2007, then you’ll certainly be able to try.
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